77 research outputs found

    Randomized Algorithms for Tracking Distributed Count, Frequencies, and Ranks

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    We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the {\em count-tracking} problem, where there are kk players, each holding a counter nin_i that gets incremented over time, and the goal is to track an \eps-approximation of their sum n=∑inin=\sum_i n_i continuously at all times, using minimum communication. While the deterministic communication complexity of the problem is \Theta(k/\eps \cdot \log N), where NN is the final value of nn when the tracking finishes, we show that with randomization, the communication cost can be reduced to \Theta(\sqrt{k}/\eps \cdot \log N). Our algorithm is simple and uses only O(1) space at each player, while the lower bound holds even assuming each player has infinite computing power. Then, we extend our techniques to two related distributed tracking problems: {\em frequency-tracking} and {\em rank-tracking}, and obtain similar improvements over previous deterministic algorithms. Both problems are of central importance in large data monitoring and analysis, and have been extensively studied in the literature.Comment: 19 pages, 1 figur

    Coalitional Games with Overlapping Coalitions for Interference Management in Small Cell Networks

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    In this paper, we study the problem of cooperative interference management in an OFDMA two-tier small cell network. In particular, we propose a novel approach for allowing the small cells to cooperate, so as to optimize their sum-rate, while cooperatively satisfying their maximum transmit power constraints. Unlike existing work which assumes that only disjoint groups of cooperative small cells can emerge, we formulate the small cells' cooperation problem as a coalition formation game with overlapping coalitions. In this game, each small cell base station can choose to participate in one or more cooperative groups (or coalitions) simultaneously, so as to optimize the tradeoff between the benefits and costs associated with cooperation. We study the properties of the proposed overlapping coalition formation game and we show that it exhibits negative externalities due to interference. Then, we propose a novel decentralized algorithm that allows the small cell base stations to interact and self-organize into a stable overlapping coalitional structure. Simulation results show that the proposed algorithm results in a notable performance advantage in terms of the total system sum-rate, relative to the noncooperative case and the classical algorithms for coalitional games with non-overlapping coalitions

    Dynamic Self-training Framework for Graph Convolutional Networks

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    Graph neural networks (GNN) such as GCN, GAT, MoNet have achieved state-of-the-art results on semi-supervised learning on graphs. However, when the number of labeled nodes is very small, the performances of GNNs downgrade dramatically. Self-training has proved to be effective for resolving this issue, however, the performance of self-trained GCN is still inferior to that of G2G and DGI for many settings. Moreover, additional model complexity make it more difficult to tune the hyper-parameters and do model selection. We argue that the power of self-training is still not fully explored for the node classification task. In this paper, we propose a unified end-to-end self-training framework called \emph{Dynamic Self-traning}, which generalizes and simplifies prior work. A simple instantiation of the framework based on GCN is provided and empirical results show that our framework outperforms all previous methods including GNNs, embedding based method and self-trained GCNs by a noticeable margin. Moreover, compared with standard self-training, hyper-parameter tuning for our framework is easier.Comment: 11page

    GB-KMV: An Augmented KMV Sketch for Approximate Containment Similarity Search

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    In this paper, we study the problem of approximate containment similarity search. Given two records Q and X, the containment similarity between Q and X with respect to Q is |Q intersect X|/ |Q|. Given a query record Q and a set of records S, the containment similarity search finds a set of records from S whose containment similarity regarding Q are not less than the given threshold. This problem has many important applications in commercial and scientific fields such as record matching and domain search. Existing solution relies on the asymmetric LSH method by transforming the containment similarity to well-studied Jaccard similarity. In this paper, we use a different framework by transforming the containment similarity to set intersection. We propose a novel augmented KMV sketch technique, namely GB-KMV, which is data-dependent and can achieve a good trade-off between the sketch size and the accuracy. We provide a set of theoretical analysis to underpin the proposed augmented KMV sketch technique, and show that it outperforms the state-of-the-art technique LSH-E in terms of estimation accuracy under practical assumption. Our comprehensive experiments on real-life datasets verify that GB-KMV is superior to LSH-E in terms of the space-accuracy trade-off, time-accuracy trade-off, and the sketch construction time. For instance, with similar estimation accuracy (F-1 score), GB-KMV is over 100 times faster than LSH-E on some real-life dataset

    Communication complexity of approximate maximum matching in the message-passing model

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    We consider the communication complexity of finding an approximate maximum matching in a graph in a multi-party message-passing communication model. The maximum matching problem is one of the most fundamental graph combinatorial problems, with a variety of applications. The input to the problem is a graph G that has n vertices and the set of edges partitioned over k sites, and an approximation ratio parameter α. The output is required to be a matching in G that has to be reported by one of the sites, whose size is at least factor α of the size of a maximum matching in G. We show that the communication complexity of this problem is Ω(α2kn)information bits. This bound is shown to be tight up to a log n factor, by constructing an algorithm, establishing its correctness, and an upper bound on the communication cost. The lower bound also applies to other graph combinatorial problems in the message-passing communication model, including max-flow and graph sparsification
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